A shorter / menu and a live skill count
The / menu starts with Bandicot's own commands, scrolls and remembers what you add. Inventory shows the skills an agent started with and has now.
The / menu starts small
Typing / used to list every skill, tool, plugin and server. Now it lists Bandicot's own commands and capabilities, and everything else is unchecked until you check it in Efficiency > Inventory. Bandicot remembers each choice.
A long list stops at a set height and scrolls, and the arrow keys keep the highlighted row in view. Unchecked items still work when you type their full name, and agents keep every tool either way.
What an agent carries, as it works
The top of the Inventory tab now shows three numbers: the skills the agent started with, the skills it has loaded so far, and the skills installed. A new agent starts with none and loads what the work needs.
The count for the open agent refreshes every few seconds while it runs, with the tokens those skills take and their share of the context window.