bandicot

A quieter voice window, a mute switch, and no lost sentences

The voice window shows Bandicot's eyes instead of words, mutes your microphone with one click, and keeps a sentence you say while a reply is finishing.

Product

The voice window is now the two eyes from the Bandicot mark and the words it heard. Olive eyes are listening, amber means it is holding before the next step, and closed eyes mean your microphone is muted. Each sentence gets a dot: olive was sent, a ring waits for after the run, red was not sent. Everything else, including what the dots mean and how your voice sample is kept, is behind the ? next to the close button.

Mute stops the microphone itself, so macOS shows it as off and nothing you say is heard until you unmute. The window stays open.

Fixed

A sentence spoken right after a reply, while the run was still finishing, was dropped without a sign. It now waits for the run to finish and starts the next one. Thinking and Next show only when there is something in them.

Spoken messages read as you said them in the transcript, with a small microphone, and a new session started by voice is named after what you said instead of the note the agent reads.